Sometimes we desire our characters to be so particular that we forget that perfection doesn’t always make them seem realistic. When people talk, they make mistakes and repeat themselves a little, sometimes tripping over their words and getting flustered – so let your characters do the same!
Example #3
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“From the very beginning— from the first moment, I may almost say— of my acquaintance with you, your manners, impressing me with the fullest belief of your arrogance, your conceit, and your selfish disdain of the feelings of others, were such as to form the groundwork of disapprobation on which succeeding events have built so immovable a dislike; and I had not known you a month before I felt that you were the last man in the world whom I could ever be prevailed on to marry.”
- Jane Austen, Pride and Prejudice
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To create a truly great text adventure game, don’t fall into the trap of utilizing only stereotypes too! These work great with some genres of writing, but not everyone sounds exactly like we’d expect them to, and stereotypes aren’t as prevalent in real life as some fiction allows us to think. Sometimes the most terrifying, muscled men have the softest voices, and our voices can often be a valuable tool to allow the reader to look past just how someone looks to understand the deeper elements of their soul. Just think, what’s more interesting – a pirate who looks and sounds exactly how you’d expect a pirate to be…or a pirate that is softspoken and quiet who you believe could have a secret they’re desperately trying to keep hidden?
Don’t be afraid to play with the rules and have a little fun with it. And if you’re ever worried about if a piece of speech or dialogue sounds right or a little weird, walk on over to a mirror and say it out loud for yourself. If it sounds clunky or is difficult to say without tripping up, then it’s maybe time to think about editing it a little. But if it rolls off the tongue and leaves you with a smile, then you might have the voice for your character set!