When describing items in the interactive fiction game it is important to make sure that you are clear, concise, and not adding extra and unnecessary fluff. The purpose of item descriptions is to clearly indicate what item a player is interacting with, what it looks like, and what purpose it does or could serve.
There are a few different scenarios where an item would need to be described and they often fall into one of three categories.
– First Encounter
– In-Depth Description
– Description when Equipped <if applicable>
When speaking about the First Encounter with an item, be sure not to go over more than one or two sentences. Describe the item, what direct purpose it serves, and any other vital information. You want to let the reader know what the item is and for what reason it is being mentioned, but you do not want to be long-winded in this explanation.
Example #1
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The sword was of average length and dressed in a beautiful blue sheath, its material was of the highest quality making it perfect for one-handed wielding. Its handle was dressed with fine fabric and the gloss sheath carried magnificent patterns and pictures in a rich black ink.
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Feel free to get more meticulous with your In-Depth Description. You can use more sentences for this illustration, although it is recommended to keep it around three to four. When writing this type of description, examine and explain the piece in greater detail being sure to focus on aspects which paint a better picture for the reader or that are of importance to future gameplay.
Example #2
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The sword is roughly 24 inches long and weighs a little over two pounds. A dark blue sheath protects its meticulously crafted steel blade, with black twine strung to compose the handle. When examining the black markings on the glossy sheath, Japanese-inspired art covers it, all drawn by hand with the finest of black ink. The crossguard was made from beautiful rose-colored steel and was molded into the shape of two weaving dragons. Two tassels of fine yarn hang from the medium-length handle which also bears the prestigious thread, woven all the way up to its guard.
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The last instance where an item would need to be described is when it has become equipped to a player and its purpose or attributes change or become more prevalent. This will not be applicable for every item and this shouldn’t be used to describe characteristics that the reader is already aware of, only those that have changed.
Example #3
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When the man slung the sword around his shoulder he was immediately invigorated, it felt as though he had submerged himself in an ice bath. The blade seemed to speak to him, and he immediately felt a strong connection to it.
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